• Outposts & Economy

    Outposts are the map and the economy at once. Every one has a permanent natural type set by the map, and the owner chooses a single specialization when they capture it — that choice is its entire economic contribution.

  • Structures

    There are five structures, each single-level, one of each per outpost, and each behind a research unlock. There are no upgrades and no slots to buy: a structure is built once and it is done.

  • Research

    Research points are a flow, not a balance. Output is invested straight into whatever you have selected and wasted if you have selected nothing, so the first thing to do in a match is pick something.

  • Units & Combat

    Combat is fought in volleys and counts whole units. Each side has a weapon power — the number of enemy units one volley removes — and nothing is fractional.

  • How to Win

    The host picks which ways to win are on, and the first side to complete any of them wins. Elimination always applies: if only one side is left standing, that side wins whatever else was set.

At a glance

Natural outpost types
3
Structures
10
Technologies
11
Map sizes
1000×1000 and up
Players per match
Up to 8
Base reach
2.00 AU