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Outposts & Economy
Outposts are the map and the economy at once. Every one has a permanent natural type set by the map, and the owner chooses a single specialization when they capture it — that choice is its entire economic contribution.
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Structures
There are five structures, each single-level, one of each per outpost, and each behind a research unlock. There are no upgrades and no slots to buy: a structure is built once and it is done.
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Research
Research points are a flow, not a balance. Output is invested straight into whatever you have selected and wasted if you have selected nothing, so the first thing to do in a match is pick something.
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Units & Combat
Combat is fought in volleys and counts whole units. Each side has a weapon power — the number of enemy units one volley removes — and nothing is fractional.
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How to Win
The host picks which ways to win are on, and the first side to complete any of them wins. Elimination always applies: if only one side is left standing, that side wins whatever else was set.
At a glance
- Natural outpost types
- 3
- Structures
- 10
- Technologies
- 11
- Map sizes
- 1000×1000 and up
- Players per match
- Up to 8
- Base reach
- 2.00 AU